Basic Application of Primitive

In this basic tutorial of 3d s max basics, we shall teach you some basic concept about 3ds max basics. All the 3d s max projects are modeled under the basic application of primitive. Then it is shaped with select and move, rotate and scale tool.

Once you have modeled any object, and then it can be animated. You can move, rotate and scale the object by changing the parameters of object. It is better to change the position of object by replacing their values. All projects need basic primitives and then it is modified by using basic tools.

Basic Tools

You learn about the primitives and basic tools applying at the initial stage. The file menu helps you more in the basic categories. Click on File menu and you see the New option which allows you to open a new scene. On the other hand, The Open option will help you to open the previous project.

You can save the file into relevant file format. The Save As option helps you to save the file again after editing. You can import the file from your pc drives. It may be image file, video or audio file.

For animation purpose, you have time line allowing you to set the key frames for specific period of time. After setting these key frames, you can play the animation also by using Player at the end of time line. This was the basic introduction of 3d studio max and video is also here to learn more.