Principles of Animation in Max – part 1

This tutorial is informing you about principle of 3Ds Max.

It will also take an overview on introduction plus project. There are twelve principles of animation in 3D studio max. The first and foremost method of animation is key frames setting where we can move the object and model anywhere on the grid.

2. The key frames are assigned at that places where we are required to create animation. There are no of key frames on the lower side of workspace and we can even expand or reduce the numbers of key frames according to the needs of our scene. Another interesting thing about animation is that you can see the changing in the position of the object with respect to changing in key frames.

principle_of_animation_01There are many other effects which are already integrated in 3d studio max and they create natural and appealing image of the model. You can add expression and feeling of joy and sorrow to your character face, similarly there are such affects which help you out to create visual effects in your scene.

3. The model here in our video tutorial is going to throw some material, therefore we need time and space setting for weight.

4. So first we take help from Pose animation to making a pose. Sometimes the character is required to jump in scene, so we can use squash and stretch for strong gestures. With proper applying principle, you can build up and perform action from your character. Finally you will be in this position that you can create fabulous and outstanding model in 3D studio Max.

Go To Video Tutorial…….