Women Head Modeling in 3Ds Max Part 5

This tutorial is about the modeling of human head and this is the final part of this series.

Women Head Modeling  – At this stage you have created simple spline modeling of human head successfully. Change the position of vertices for the perfect image of your head modeling.

Sometime you can not create worthy modeling so don’t worry and practice it because practice makes the man aperfect. Concentrate on every part of the face one by one and in this way adjust the vertices manually. You can create the modeling in such a way that spline and vertices are not merged in to one another. Try to work mostly in top view port because the experts recommend it to create a wonderful modeling. Working in top view you can control all the other viewports also. Make the eye rounded shape as bevel and join the vertices all together with one another.

This is because to fill the blank space among the cheek and eye area. Doing this you will be able to create the whole model. Now if you want to view it in realistic look, unhide the polygon and the simple 3d model will be before you. You can do further changing in your model otherwise you can also use it for reference of any other human head modeling.

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