Texturing Extended Edition Part 3

To learn about the texturing using 3d max, this tutorial will help you much.

Texturing Extended Edition – The texture is applied when you have created a simple skeleton of that particular object. For this purpose, here we have already pre-made default model of house and want to texturing it.

Modifier list is much necessary for texturing and material applying. There are various materials existing in modifier list to transform the shape of object. All the material is made using polygon and cube and shaped it by extruding them. Modifier editor allows you to modify the images according to the image required. Texturing in 3ds max is a technique of surface to generate 3d model. In this process you can assign material to the selection that you have created. The pattern assigned to the selected object increases the richness of project. There are ready made map in map browser for instant result. Texture applies on the every vertex of polygon. The texture permits user to divide the polygon in to sub group.

The high resolution 3d image or characters motivate the viewers very much. While you are assign texture to the body, make sure at final stage that “Environment and Effect” box is checked. This helps you at rendering time to show the image quality and reflection of the body.

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