Texturing Extended Edition Part 2

You are learning extended edition for Texturing in 3ds max.

These texture tutorials are presenting in a series. This is the second part of Texturing the model in 3ds max. As you know in our previous tutorial we took example of house model.

When we texture any object, we need material for it and material editor provides us material. Texturing in color are assume as the richness in the beauty of that object. This texture effect can be seen by the function of 3d rendering. 3D texture materials are using in architectural visualization. Now a day the wall and ceiling are designed with 3d patterns. Here we shall discuss and learn about the front port of house. Move the edges of front to construct a main door. Join the segments of the edge to connect with each other. Select the poly and with extrude button, drag it outward.

It will work as shade and base of the main door. Select the top side of the shade and bring it up. Now come to the base of the door and connect the edges with such skill that there became poly. Now again repeating process extrude these poly to the actual roof. This will become like an actual porch of the house. Watch the video and stay here for learning more.

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