Principles of Animation in Max – part 8

You will learn about bridging pose to pose animation.

In this tutorial of 3d studio max about principle of animation, We have talked about this concept in the previous part of this topic, so if you are feeling any difficulty in learning this concept, just go back and watch previous parts first.

For this concept, we are taking an example in which the character is going to jump from specific stage. When the character jumps, it seems so easy to do that but it is amazing to see that this single act contains variety of applications and actions.

principle_of_animation_08The expression is the main requirement in pose animation because when your character doesn’t show any expression in falling or climbing, it creates bad impression in your scene and makes it unreal.

Another thing that is very important in pose animation, eye control setting which helps your character in viewing ahead and all around. Curve editor shows your character track setting. From given video you can learn this concept easily.

Go To Video Tutorial ……….