Principles of Animation in Max – Part 16

Used for Performing Action of the Character

We are going to show you about ease in and ease out gesture for moving of character. These gestures are especially used for performing action of the character.

It doesn’t matter what the character is doing because in every case almost all parts of character body are used. These parts can be add or remove from layer manager. Similarly when we are required to create animation then we can use curve editor for this purpose.

The animation through curve editor is quite easy way and it bring more accuracy as compared to other traditional methods. Take simply example of squashing and stretching, when the character stretches, the whole body parts follow the condition. If you find any rough setting in the whole geometry then can manage it from layer manager.

The character can perform this action faster and you can slow down its pace by increasing key frames setting. Further setting can be controlled from layer manager and curve editor. To make realistic affects, play the animation after every step and leave it there when you thought it perfect for your scene.

Go To Video Tutorial…..