Particle Effects in 3ds Max Part 2

Here you will learn about the particle effect in any basic or complex scene of 3ds max.

This is the 2nd part of particle effects topic, in part one you have read about some basic information of particle effect and also learn how it produce in any 3d scene.

The particle effects basically work under particle system. The particle system is some kind of computerize system that provides you different effects for different kind of object like fog, fire and smoke. The particle effects are mostly created in 3d object but in some specific condition it also can be produced in 2d object. The particle effects are controlled by emitter. It all depends on emitter to decide and guide you in which direction the particle is created and how it created. In simulation the particles that are generated can be calculated. You can also checked the existing particles whether they are expanding their life span. Generally the particles can also crash with one another but it happened very rarely.

If you have replicated and applied the particle-effects beautifully, then your rendering scene will automatically marvelous. In 3D particle-effects tutorial you can get almost every bit that relevant to this effect topic. This was the second and final part of particle-effects series and the effect assigning process can be seen easily in the following video.

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