Modeling a Lemon in 3ds Max Part 2

Here you are learning about modeling a lemon in 3d studio max.

This is second part of lemon modeling where you have done half of process by creating sculpt for your lemon model. At this stage we shall modify the shape of lemon using its component level. The vertices manipulation is being done right now for the actual shape of lemon through sphere.

When you have done from one side of lemon, then move to other and move the sphere wireframe with vertices setting. It may take enough time for adjustment, so therefore don’t worry about time because time consumption will bear a fruitful result. So taking the edge loops and adds it into object geometry along with the reference image.

max lemon 2

When you satisfied about complete object geometry setting, and then adjust the parameter of sphere by putting appropriate values. Go to material editor and choose empty slot and assign material to this newly selected slot. The lemonade shape material will be appeared in your scene. Now choose color and shading for lemon shape. The texturing of lemon depends upon the actual shape of the lemon. Once you have done the job, and then choose color for it. The model is at default color and setting at first and we can use plugged in color combination for perfect modeling. The final result is in front of us with wonderful lemon modeling as in given video.

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