Intro to 3ds Max 2011 Part 3

In this tutorial you will be aware of camera’s function 3ds max 2011.

The scene has cannon and windmill and here we need of camera to show the changing clearly. The question is how to create a camera for your scene. It is so simple process goes to create panel and choose camera.

Cameras are of two types target camera used to target at particular spot while free camera works as free any where in the scene. Anyhow click on target camera and drag it with cannon to windmill. To see how the camera views our scene hit C from keyboard. If you move the camera a little bit up and down, the object also moves in same position. This shows that camera is seeing the whole project .The camera is on the cannon and now we settle it because the lens does not catch the cannon in its scene. Zoom out the scene so that we could see the scene easily. With select and move tool, drag the scene backward.

Now the cannon is in the capture of camera. Now you can navigate the camera easily with its move tools axes. In this lesson you learn about camera manipulation in the complex scene of animation. For learning more stay on this site and find more.

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