Face Control & Reaction Manager

Learn here about how to link your morph target with face control for easy method of animation your face. Morphing is wonderful technique using for face modeling control system and provides advanced techniques to the artists. In this process we adjust the setting of vertices to make the model look perfect. The human model mesh setting allows you to set the references for different expression.

You can open and close the character eyes by using its reference. Similarly when you are required to create smile expression or sad look, you can use its reference for same purpose. The references are just combination of vertices and vertices setting is resulted in vertices manipulation.

Face Control & Reaction Manager

Creating Different Expression

So you have to learn at first about reference setting for creating different expression either in happy mood or sad mood. With the same method of duplicate copy, you can copy the reference from that reference once you have created. The morphed modifier is used in rendering process also, and you want to render the scene then insert the render as modifier from morphed modifier. If we talk about the image given in this video, you see we have three images.

Though the simple, and eye blinking setting, go to modifier panel and choose morpher with editable poly and adjust its default parameters. Next create rectangle as control limit of reference. After this by following the given direction, you can create eye blinking effects as in this video tutorial of 3Ds max face control and reaction manager.

https://youtu.be/fyo4HCzMYdA