3ds Max – Graphite Modeling

This tutorial is especially here for the average and expert of the 3ds max. The beginners can not understand it properly because it is far away from the learner mind approach. The graphite modeling is belonged to the complex condition of modeling and it requires some extra plug in for this purpose.

In graphite modeling we work with edge loop modeling. The graphite modeling is easily generated with splines, lathe modifier and other modifier according to the condition of scene.

This way helps you to create modeling smoothly. Now we want to assign blend material to the scene. Right click on the model and then go to modifier panel and choose UVW unwrap. This will bring the model in faces, vertices and edges.

3D Studio Max

It is better to learn you by doing it practically in 3d studio max. So open it and open the relevant model that you have already in your Pc drives. The model is actually containing complete geometry of model.

You can provide the model smooth modifier to look smooth. Convert the model color into grey and then change it into hard material. Add some edge tool and you can easily see the edge setting in the modeling.

You can find the number of geometry selection in the following model without any difficulties.

You can do loop selection to check the specific area in the model. Watch the video to see how it is easy to use graphite modeling in your scene.