Express the Procedural Modeling in 3D Studio Max

This tutorial is here to express the procedural modeling in 3ds max, because it is the most important element of procedural modeling; the substances. In procedural modeling, all the applications are embedded to form a huge modeling geometry.

If you are working on procedural modeling, then you will in this condition to form a large of scene requirement with minimum use of applications. Although the procedural modeling supports ruler set but there is any where uses of substance at high level. You can get wide range of scene using substances available in 3ds max and 3ds design.

Map Segment

Substance provides you a material for procedural modeling. You can edit and animate it according to your need. Substances are placed in the map segment, click on map option and then double click on substances mode will help you to get access easily. The properties dialog box will also be appeared; from here you can find the list of noise and textures for the modeling. Maps are having black material and used as mask for the object, whereas the texture provide you outlook to your model.

3ds-Max-2012-New-Features

You can mesh texture with the maps and can decrease or increase the size of maps for the sake of scene demands. The navigation substances mode allows you to view different kind of texture for selection of your scene. You can change parameters of the object also. In short, the substances provide your scene the real shape using its texture and maps.