Material Editor in 3ds Max

Material Editor

When you are working in modeling category, you must use material editor.The material editor provides the model skeleton a material to wear on. There are many empty slots for assigning material. There are pre-made material in material editor to model in the object in matter of second.

For modeling basically we use skeleton and skeleton are made up of joints. The modeling needs material to the give a perfect and real look. You can find material from 3d studio max material library. There is variety of material sampling there and you can create wonderful model using these material with your skill. For more guidance you may get help from 3ds max tutorials. Now take a quick review of material editor. There are sample empty slots on the very up side position to help the material with selection. The diffuse and ambient help you to set the default color for the material. We can also add texture maps to the object material. The maps contain a huge stuff of sample map for this purpose.

There is option to selection which type of material you should apply to the object.e.g. Standard material. There is also couple of different shader for the standard material. You can add glossiness and specularity to the model. From maps, the real modeling begins. The video shows the remaining step with detail, so watch it to learn more.