Workflow in 3ds Max

Workflow in 3ds max is preeminent software application for design and visual affects in video games and 3d movies. It is very easy and flexible for the experts and instinctive for the learner. If you are new in 3d world, then our previous tutorials and lectures will guide you much better for the learning of 3ds max.

All the discussion and problems are given here with detail so that you might understand them easily. The user interface is presented here with useful tools to work on any project like animation, modeling and texturing. The next question is what is workflow? Workflow is series of steps to form any complex scene or project. To get control over your work, the workflow compares your present work with the rendered work or actual work. In this way the workflow keep intact with basic primitives.

Basic Primitives

We take an example of Tyre that is modeled in 3ds max; through this process we can understand the concept very well. Go to modifier panel and make the Tyre as unwrapped. Similarly unhide the original object and connect with your object. It is much similar to the actual Tyre but the meshes are quite nearer to the polygon so select the meshes and rename it.

The workflow procedure is discussed below in the video. In the whole procedure the workflow management is much necessary. Workflow applications are using in this kind of modeling very much. The workflow software is much suitable for business workflow. If you have any problem in workflow solution then 3ds max learning tutorials are there for your help. Anyhow watch this video for the current concept of workflow.