Women Head Modeling in 3Ds Max Part 2

This is the second part of 3d women head modeling in 3d max.

We have created the women head modeling structure with spline. We used extrude button to make the spline to look pretty much. Now adjust the spline quite similar like a head model shape. Using move tool adjust their vertices from chin to top of head and then bring it toward right side of the head and join them with lower part of chin again.

In this case, the vertices should be adjusted because the modeling of anything is totally based on vertices setting. View your done work in prospective viewport for your satisfaction and adjust it again if anywhere it necessary. This process may take much time for the first time but after practice you can easily create within a minutes as experts do. Using bridge tool connect the edges with faces easily. Make a bevel shape under the chin and take much care in edges and vertices setting. In this way you will be in this position to create an outstanding frame for your head modeling.

The next step is to create material for cheek and using previous technique, take start from middle of the nose. Create spline from nose to lower part chin to form cheek and also assign bevel tool to give it realistic look. For further watch the next parts.

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