TeaPot with Particle Flow in 3d Max Part 2

This is 2nd part of modeling of teapot vitalizing with particle flow.

We are working in particle flow. We have an option to check the assign material. Scroll down the modifier list and set the intensity of light. Place the value there and see the effect in test render.

Now we shall set its display setting in particle view. Choose display type as “Geometry” and “Visibility” as 100%. This setting will make you easier to view the scene in prospective view port. Move the “Time Slider” there where it is better according to your scene demand. Go to material editor by pressing “M” from key board. Click any empty slot and then click on assign material to selection. It will assign as a base or floor of the scene. Select the tea pot or you can hide it by simple right click on object. Go to create panel and select free light on tea pot.

It will be better to drop free light in top view for accuracy purpose. Zoom in the tea pot and drop free light in the middle of tea pot. Select the tea pot and go to modifier panel and choose color intensity. Here you can change and increase/decrease the intensity of light. Select the shadow as ray trace shadow.

To set the environment as a background, press 8 from key board to bring environment and effect window. Here click on add button to choose the volume light as effect. Set the intensity of light and go to prospective view to take a render.

Go to Previous Part…..