Static Mesh in 3ds Max to Unreal Development Kit

In this tutorial of modeling learning concept,

You will learn about static mesh. The concept is little bit linked with importing of file and some basic concepts. Nearly in every kind of concept you see the basic primitives from creating panels.

The same concept is repeated in this tutorials, so that you could learn about static mesh. In this concept we shall need of some mesh, so go to creating panel and choose sphere from there. This sphere is generally used for geo sphere, now the next step I sto apply material to the selected object. This material will form our model in to nice smooth shape. Once we had created this model, then we shall use it for animation. Now save that scene in separate file and import texture base or ground for the animation. We have already created this texture and you don’t then can easily create it with plane and texture application.Here the first step is to assign camera application there.

After camera application, import the previous model of geo sphere in your scene.this time we assign another rigid material to our object. Check the occolusion level in scene geometry and when it seems to be good then add one more sphere in the scene and render the scene to check the final result of static mesh with unreal development kit.