Slate Material Editor in 3ds Max 2011

We are introducing you about latest feature of production development

In this 3Ds max tutorial. This kind of modeling are mostly performed by slate material editor; one of the most useful feature of 3d s max in production. So here we shall teach you about how to use slate material editor and character animation.

Here we shall also examine about improvement of existing features, customization option of ribbon modeling, scene setting as well as how to create scene object using object paint tools. The slate material deals with nodes system and nodes help one to make composite modeling by connecting all the objects into chain system. In this case the objects will travel using hierarchy because they are in parent children connection at that time. All the talent and competence of animators come into sight here when they form and alter difficult materials group.

Although this operation is for complex modeling, therefore it has made easy to grasp over this composite structure. The slate material editor works for user interface in nodes and wiring mode to display the view of model graphically. Almost the slate material editor has every function like general material editor; therefore you can say that it is used instead of material editor. If you want to reopen the editor that you have closed recently, then press “M” and it will open the required material editor which you needed. There are still many options and commands which are left to discussed here, and will be introduced in next parts.