Principles of Animation in Max – part 6

In this Lesson we are Going to Finish the Idea of pose to pose Animation.

There are few poses in jumping of character from one place to another. The first pose is there when the character leaves its jumping stage, secondly the character’s tendency for falling down and third one is about holding the next stage.

Here select the gravity, its foot, hand and also grab eye control. Move the character ahead with select and move tools and you can also use select and rotate tools for the best of your scene.

principle_of_animation_06Here we shall in need of such jobs to make our scene perfect. So move the whole character ahead and adjust key frame there. Now manage the position of character which should be quite similar to actual one.

Position the feet and hands to fit it as holding device. It needs a lot of practice to become an expert in such kind of pose animation. You may have surf enough time to maintain your scene setting. Now go to layer manager and hide the control objects. Play the animation and it will show you perfect scene geometry as in the following video.

Go To Video Tutorial……..