Principles of Animation in Max – part 3

In this continuous series of Maya animation tutorials, you are learning about different types of animation.

The animation is taught to the learner at first with key frames method which is more comprehensive and appropriate method overall.

In last two tutorials, this concept was brought into discussion that a character is picking up two different weights with same expression. He character is performing this operation without any difficulties which looks unreal and rough in any scene. We taught you in those tutorials about how to heavier load id difficult than lighter load.

principles_of_animation_03The scene is controlled with key frames setting along with beats and rhythm by holding two different weights at similar times. The time and space is actually significant feature in this matter otherwise the animation will be collapsed.

Now we explain the method of animation with time and space setting, first select the wrist of hand and then with shift select the shoulder because it is the shoulder’s joints which pick up any thing.

Time and space play vital role when you are going to create an action scene. It doesn’t matter that scene is faster, slower or sudden and your scene will pass away in quick way if you wouldn’t use time and space setting. Moreover, here are video tutorials about principle of animation part 03 in 3ds max describing timing and spacing for readability. So watch the video and learn the concept.

Go To Video Tutorial……