Principles of Animation in Max – Part 12

Adding Energy with Exaggeration

In this part you will learn about confusing topic of animation; adding energy with exaggeration.

Whenever we are required to create any change and action in the character, it is conclusion of various aspect of animation. As you know that in animation, you can control its different features by setting from curve editor. There are different button commands for every expression and these contain on and off button in front of each command.

You can show or hide visibility of the character according to the requirement of scene. When the character looks around, the facial controls also change.

principle_animation_12The facial control also can be reset from layer manager, here find out facial control tab and switch its visibility as off.

Now play the test animation and you see that it doesn’t change facial expression with respect to looking around. Now move to the curve editor and work for overall control. There are curves of all coordinates, when the character is in uniform position the curves are also in stable position. You can change the animation setting by slightly moving the curve forward or backward.

In curve editor, you can manage the setting by choosing each and every parts of body using in animation.

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