Patch Modeling Curved Surface Blockout

This tutorial is the next part of polygonal modeling which is using here in place of patch modeling. In this following tutorial, the patch modeling is using in human character modeling. The character modeling is created for the individual character of animation projects. Here in this tutorial, the character backbone is designed with same technique of patch modeling. To make joints between rigging of backbone, the patch modeling technique is the best technique of all.

The backbone is the one and only part which keep the character’s body stable. The rest of character model is created only backbone setting is left which is being created with patch modeling. There are five main joints for character backbone which help us out in rigging process.

Rigging Process

The rigging process is just done for the application of ribs. The backbone joints allow us to create complex topology of different ribs application. Start from backbone joints and create a wire like connection from it to demonstrate it as ribs. You can adjust its position by using object manipulation tools.

Here we are making the patches faster with poly object and then at next stage we shall convert it into editable poly and modify its shape furthermore. The patches are showing nice geometry of ribs collection in poly modeling as you can see in this video tutorial of 3ds max patch-modeling.

https://youtube.com/watch?v=cIsd3xZJfZw