Particle Effects Using a Scene Object

Here in this tutorial you will learn about how to use particle effects. Here in this tutorial you will learn about how to use particle effects in any scene in 3ds max.These particle effects are produced for creating rain, storm, light and reflection in the scene.

These effects are not already integrated in 3ds max. They are produced with the help of particle system. Using computer techniques, you can simulate them for the demands of your scene. Although these particles system are generated especially for 3d purpose but sometimes it is useful for 2d objects also.

Rendering Stage

When these effects are added and then at rendering stage you can see the affects into real particle system. You can increase or decrease the size of these particles according to the scene demands. The emitters control the motion of these particles, it analysis the position of particles effect that whether it is placed at proper places. The particles attach particle with emitter so that it makes you ease to flow these particles. The object which is used for particle operation is kept in fuzzy position, in this way the particles flow freely at rendering stage.

3ds max-help-emitters

When you succeed in assigning these particles, then it is ready for simulation. Simulation for particle effects flow is also similar with general method. The key frames are set for simulation and you can assign the key frames of your own choice and demand. Play the animation and you will see that particles are flowing in real time. At rendering stage, it is rendered in pixel shape. The particle flow system is shown in the following video.

http://www.youtube.com/watch?v=TPIZx-Twj7U