James Bond Modeling In 3ds Max

Here in this tutorial you are going to learn the modeling for the still image from the James Bond scene.

After analyzing the image we come to know that the character is standing in the spherical shape scene for shooting. It is very easy to create this scene in 3d max using its tools and commands.

Take a start from basic primitives, choose line and draw it in the top view port. Maximize the line because it is using here for camera path. Now go to basic primitive and select a tube to make a bevel shape around the character. Modify the parameter to make it according to the scene demand. Highlight the edge faces and select the whole polygons with ctrl key. Now you have created the camera path, a mine. We have required Camera for our scene demand. Adjust the camera quite middle in the land mine.

This will help you at animation time because you can use it to view the scene at closer or farther position. Adjust the landmine in the camera position. Now provide it the material for background. Choose the material for character from your drive and assign it to the scene. First adjust the render setup and then take a test render. This will look pretty much better.