House Texturing in Max Part 1

This tutorial will show a method to elaborate the feel of the scene to you. I will be going to do work elaborating the simple feel in the complicated scene (a lot of objects). Thus it is considered to be it only in 3D Studio Max to elaborate the total feel.

The main problem is that we intend to elaborate the feel of the scene of the building. The surface on such spot is big. For example, front F Sade, the left part of the entrance are 5 meters16.5 feet) is wide; and 7 meters in height (23 feet). Thus it is an awful big brick map if I wish you elaborate its feel with a brick.And the biggest brick map which thus I was by the end of 3 meters (10 feet) so far and heightI am clear with this in 1.5 meters (5 feet), it, and there is going to be some repetition. In the model that repetition there is little you in about the same Sara, and to be visible can do so on you.

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This is a characteristic of the scenes. To the left hand, please watch the opinion of the on-site standpoint. A house. There is one only omni light lighting up the house, but watches that the thing which and I can insert a few and can hit fire and you are better, and is you needs the feel. Please don’t forget to delete a light of those addition before making rendering.

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Here you can download a .max file (WinZip)

It is the beginning when 1 should have applied the feel to considered to be it that the big surface left about an entrance. In re014, I used the standard maximum materials. The jpg map (total feel V.3).) of a loose slot The thing which I obtained was a big ugly dirty red wall. To pacify it in the lower part of few tiles; it U=2, V =2. The superior person, small quantity got caught, but and choose a mapping accessory of uvw in it which a map repeats and please move it on the top. Probably we were able to hide the some parts which spouted out of the map behind a window.

For spouting out, the map which doesn’t own the big contrast and form of the color that you look at on the top is the best.

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The map which and I don’t have the visible contrast and form of the color and it can be repeated at one surface many times.

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However, I am particular because one is running in this. Please watch the black part of the map at the top. When , you merely repeat it once, go to be visible. Please watch an upper image.

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I see lease before we advance earlier how you make those materials. Please open a material editor. Please click any kind of gray ball. This is materials. You watch standard material setup on the left.

Please put the map which it is black and is white matching the slot of with a desirable map and the Bump map in the slot of a loose map. You can sometimes use a lump map as a map such as the mirror in the same way. It is up to you now to set it to get the result that you want those other parameters. Ant which and all materials are different and is unique.

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And 1 considered to be it makes brick materials and it is the second that should have applied it to the part of the middle of front F Sade. The thing which I watched was the size brick which was big on of the front and a side wall. That time in coordination with the map. I got a result to be satisfactory in U tile = after having tested it just a little4.5 and V tile =8.0 (please watch an image)

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Adaptation displaying is different or a tile is a mapping modifier of UVW, and it can be done for all maps by a material editor.

I set up a tile for all objects according to in a UVW map modifier, and this spot likes a product and to adapt itself in materials more. Please move it to get a result and I am going to choose a map-making accessory if this doesn’t help it and climb it or to be satisfactory.

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The max which a section objects to if and you hold the map which is a 982×618 pixel and you are going to apply it to 400×400 is going to pack the map into the border of the object and a map will be climbed unnaturally. Thus I will help it receive the map appearance of the size that you are inherent and a map-making converter of UVW has best.

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This is a map-making modifier of the UVW. I begin with the top, and please watch that I can work because the accessory is effective and you change it. I use the map-making of the box mainly. And I set up a tile for adjustment to be over.

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To apply brick materials to this box object expressing support for the roof of the entrance next. The brick must be them and isometry in it that we must regulate the materials now on a wall.