Facial Control Panel Part 2

Here you are learning about facial control panel. In previous part, we have told you about basic concept of facial modeling with stencil image technique. The facial modeling is not just created but also discussing here about its control with facial control panel.

The facial model is created with rigging method and from here we are starting next segment of facial control panel. The attribute editor much interfere in this act as it shows the attribute value setting and also show the visibility as ON and OFF. The image should be highlighted so that it helped us in rendering process. The image will be created roughly at first place and than it is done work to make it pretty much better. The eyebrow rotate round and round similarly the mouth can simulate from one side to another to generate whispering and sound. It will help us in animation stage. The hierarchy method is used here to adjust and manage the object. The head is assumed as parent while the other parts are as children.

Create Motion Effect

They follow the direction of their parent and it is the head controller that allows your model to create motion effect in it. In this case we have to take great care of facial geometry because they are attached with one another. The follow up directions are given for the ease of the learners. Finally you see that how beautifully we have created animation in our facial model.