Character Modeling and Animation

This tutorial is dealing with the character modeling and then character animation. The character are modeled and designed for animation. They are designed with model maker ideas. There are no specific shapes for these models. You have seen these models in the video games and other 3d movies.

If you have learn about the model structure, then this tutorial is the next step for your learning. This tutorial is designed for the beginners to learn about the basic concept of body modeling.

We can assign material for the skin by using skin modifier. This skin application modifies the whole shape of 3d model. It is different experience for the beginner but we shall try our best to learn them in easy way.

Structure of the Object

First of all create structure of the object with bones using bone tools. This will be designed in joints shapes. Adjust the bone setting in proper way and then connect them by selecting with shift key. This will help you to create whole geometry of human model.

Advanced_Skinning

The main joint is known as parent whereas the other joints are called children of the parent joints. The children joints move with the help of parent movement. The body model skinning is very lengthy in description therefore we have attached it with video tutorial so that the users feel ease to get information from them.

Using these comprehensive tips one can create outstanding model as in this video.

https://youtu.be/8Eh7I8b9umA