Animation Collision in 3ds Max

This tutorial will show you the collision between the object at the time of animation.

Animation Collision – The collision is a term that is used for event when two bodies collided with one another. In animation it is created in such situation when we are required to add some destruction affect in our scene, because they are mostly used for accidental scene.

This term is basically belonging to Physics but in animation it appears with some fighting scene and destruction time. The bouncing affect is much necessary in the collision because when the object collide with some thing, at first it bounces then collide. The Bomb or other destructive material is added in the scene to be collided. Adjust the bomb at specific distance and angle from the scene. In the video the collision process is a little bit different because of scene. Take a box from create panel and scale it slightly. Using Boolean choose the operand to make the required shape. Go to material editor and set the opacity level for the scene.

Then from standard primitive choose box for the inner components and also apply Boolean law on it and do some setting in these primitive position. Now after assigning key frame you can see the both object are colliding with one another. This was required to understand you, if having any problem watch the video tutorial.