3ds Max + VRay Tutorial (Time is running)

Here this site is providing you free and useful tutorials of 3d modeling and animation for the users. This particular tutorial is about VRay; VRay is application for rendering purpose. There are many other rendering applications which provide you accuracy and fast approach in your scene setting. In this tutorial you are also seeing about “Time is running”. We are using 3Ds max 2008 to show you about “Time is running” concept with rendering application VRay 1.50.SP1. You can create everything in 3Ds max 2008 using standard geometry along with few splines. The model is already created and now it is ready for rendering.

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Then I start the modeling. Everything was made from standard forms in 3ds max and nothing special. I almost did not use textures, because I wanted to make real metal materials and silver effects. Just the tiny factory inside has textures like the ground and all buildings.

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Wire of the whole Scene

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Close-up of the clockwork

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Close-up of the Lamp

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Close-up of the Lamp Again

The next step is to set up the materials for the special metal objects, the glass and the factory. I used the standard vray advanced materials plus modified them for the five Basic materials in my scene.

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The chromium material:
A standard vray material with a light gray color in the reflection, refl. Gloss of .71, subdivision of 12 to get nice results but still short render time. The IOR is at 2.97 with I used ward.

The glass material:
In the reflection slot is a falloff map set to standard and Fresnel. Ref. Gloss. Is set to .98, IOR is at 1.517 and set the affect shadow also alpha to get nice shadows on the ground. The fog color is set to white.

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The light material:
Just a easy vray light material that is set to a warm light orange color and with a multiply of 6 to get a bright effect. Instead of a real bulb I used a sphere with the light material applied to get the light emission.

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