3ds Max 2012 – Demonstration

About the main feature of 3d s max; demonstration. In this 3rd part of 3ds max 2012, we shall talk about, about the main feature of 3d s max; demonstration. It is mostly used in 3d game techniques and film industries. It is most recent attribute of 3d s max and additional features are going to keep informed now in next edition almost immediately.

We find these options in 3d s max design 2012 in dark ribbon shape and we use them for rising the pace and interaction of the item. This concept is here in three parts and this is the final parts, in first two parts we worked on character and its clothes using cloth modifier. To adjust the character position and look, go to 3ds max and open the required scene. This scene will be in texture mode; you can edit the texture here and reset the character again for better output.

UV Editor

You may take help from UV editor to adjust the projection of the character. The texture can be set via UV unwrapping , there will be option of pin which help you to adjust the texture, just put the appropriate values there and texture will become pretty much better. In this 3rd part we shall work on whole character model separately every part; head, central and lower part. The following video will teach you much better about final look of 3d character; it was just the overview of this concept. Watch the video for better learning.