How to model an Ancient Door Chain


This tutorial is about ancient door chain modeling in Maya with polygonal primitives. We are creating chain modeling for our premade model of mud hut. Select its walls and delete it, similarly select the roof and also delete it. Go to polygonal primitives and choose polygonal torus. In attribute editor, under shape nodes choose Input and place values for their attributes like radius, twist axis and subdivision height. Create duplicate copy of this torus and rotate it at 90 degree, now move it ahead to make primary shape for chain. Select both shape and apply Boolean function of polygon to make union of them. That’s it now we can create further chain sequence by copying primary setting. In this way we have made modeling of chain and now group them all by Ctrl+G. To make head and tail of chain, take polygonal cube and adjust its size and shape for head of chain.

Create a polygonal sphere and make a duplicate copy of it. Adjust their position on both sides of cube. Select them one after other and apply combine command. Now again select the cube then both spheres and apply Boolean function union. Select the head of modified cube and rotate it slightly. The real skill is to modify the head shape and it’ll definitely take enough time. Finally the chain will be modeled and now render the model. After this Tutorial you will be able to model and texture a very beautiful door chain of ancient age with Maya Polygon Modeling feature.