Autodesk 3ds Max 2011 – Tutorials and Video Training

Autodesk 3d Studio Max 2011 SP1 (X86/X64). Include Tutorials & Video Training (02.01.2011) | 7.11 GB
Autodesk 3d Studio Max 2011 is a comprehensive, integrated solution for 3Ds Max modeling, animation and rendering solutions for professional in the field of game development, visual effect plus design.

Main features of Autodesk 3D Studio Max:

3Ds modeling – in Autodesk 3d Studio Max and Autodesk 3d studio Max Design presents the most complete sets of tools for 3Ds modeling in the industry:

3D Modeling capabilities with polygons, splines plus non-uniform rational B-splines (NURBS) can effectively make parametric and organic objects.

A set of modeling tools Graphite, which includes over 100 tools for modeling with polygons and makes a 3D arbitrary shape, opens the door for the growth of creative thought.

ProOptimizer skill provides high accuracy control points and edges of the object. Number of selected objects can be complete to 75% without sacrificing detail.

Tools smooth of polygonal meshes, and work with Subdivide-surfaces can thrash out the fine detail and optimize the network for interactive manipulation plus rendering.

Shadowing, and work by textures – a wide range of coloring, blending layers of textures and configuration as well as simple tracking of objects in the scene:

Creative possibilities of working with textures, including the placement of a mosaic, mirror, decals, blur, causing the splines, stretching quality UV, eliminating distortions, fixing texture UV, UV-export templates, etc.

Slate Material Editor allows you to simulate the shading of some level of complexity, using an extensive library of textures, images, sample of materials and procedural textures.

Function of rendering texture allows you to “bake” the parameters of materials and illumination of every object in the new texture map.

Animation – advanced tools to help you create intelligent, credible characters plus implement high-quality animations:

Tools Character Animation (Character Animation Toolkit, CAT), two-legged creatures, and the crowd can effectively take out the procedural animation and rigging.

Modifiers Skin and CAT Muscle allow for precise and flat control of skeletal deformation while moving the bones.

You can equip the multifaceted mechanisms and non-standard characters skeletons using fillet 3d studio Max, modules solving the inverse kinematics (IK) plus customizable snap-in.

Combining one-or bilateral relations between the controllers allows you to make a simplified user interface animation.

Objects CAT, Biped and 3d Studio Max can be animated using layers, which makes working with extremely dense data capture movement without observance the key frames.

Modeling the dynamics and effects – proven successful tools to help create the dynamics and effects:

Built-in clothes modeling allows you to transform into clothes virtually some 3Ds objects, and make garments from scratch. Then they can modify and animate.

You can apply the effects of fur and hair, as well as other effects on the basis of thread (eg, grass), and high precision control of their styling and animation.

You can expand complex event-driven particle effects (such as water, fire, spray or snow) plus manage those using expressions, scripts and straight manipulation.

 

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