Water Fluid Simulation in 3ds Max

You have seen in many 3d movies and video games about the aquatic scene.

This scene is added in such a way that it looks much realistic. Although it is created in 3ds max that make it realistic and also according to the scene demand.

Fluid simulation is actually computer graphical application to produce the water flow scene in any animation purpose. This water like effect scene is created with time range slider and the speed of water effect is based on specific time period. The time simulation term is basically derived from Physics but it is modified into scene in animation. In 1996 the first fluid simulation affect was generated in the animation at primary level. Every effect in animation is conceptual and it doesn’t link with reality but the animator tries to make such animation which looks more realistic and sensible. The tutorial 3d max will help you to create fluid animation in your scene. You can take help from animation templates also for this purpose. Take a box from basic primitive and then adjust its parameter.

The next step is to produce gravity, so go to the space warp menu. Now go to geometry>particle system and then choose super spray and drag it on the box and rotate it slightly. Change the value of bounce to create splashes from water. The remaining procedure can be seen in video tutorial.