Understanding Reflection and Refraction

Hello, everyone! Here I’m going to show how to get a hold reflection and refraction without having every anti-aliasing problems, using the Scan line Renderer in 3d studio Max. I’m working in 3d studio Max 2012, but the process is the equal in every one versions so let’s get started.

Make a basic cube, convert it into a poly plus extrude the opposite faces in order to find a nice bar shape. Then chamfer the edges to smooth everything out; in my case I’ve used a setting of 16 (Fig.01).

Reflection-and-Refraction-Fig-01
Fig 1

Push “6” to open Particle View. Make a flow with a Birth Event, Position Icon, Speed, Rotation, Shape Instance, Spin, Scale plus Static Material (Fig.02). Then utilize the following settings:

1. Birth Event: set Emit Stop plus Emit Start to 0, and Amount to 60.
2.  Position Icon: set Location to Volume and Select Distinct Points just to 10.
3.  Speed: set a 300 var%0 and Directions to Random 3D.
4.  Rotation: set Orientation Matrix to World Space, Width (X, Y, and Z) to (70, 30, and 180) and Divergence to 0.
5.  Shape Instance: in Particle Geometry Object choose the bar we created just now.
6.  Scale: set this to 100% var%0.
7.  Spin: set Spin Rate to 180, Variations to 45 with Spin Axis to Random 3D.
8.  Scale: type Relative First and set Scale Factor (X, Y, Z) to (98, 98, 98). Also set Scale Variations (X, Y, Z) to (116,116,116).
9.  Material Static: as we didn’t create anything specific, put in some basic material for testing the scene.
10.  Display Event: set Type to Geometry.

Reflection-and-Refraction-Fig-02
Fig 2

Later than using the above settings, you will get a hold something like this (Fig.03).

Reflection-and-Refraction-Fig-03
Fig 3

Currently place your text, logo or whatever you want in the middle of the particles (Fig.04).

Reflection-and-Refraction-Fig-04
Fig 4

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