Detailed User Interface in 3ds Max

The basic awareness about the user interface with detail.

This tutorial will guide you the basic awareness about the user interface with detail. Although many other software has also same application like Autodesk MAYA, Adobe Photoshop CS etc.

As we know, when we open 3d max, we see a number of button and tabs in it around the screen view port. The area that we use for working is called grid. This is also called the prospective view. Mostly this view is used to see the overall view. We can see that view separately like Top, Front, Right and Left view port. With these ports we feel easy to work at different angle and view. We take any object from the creating panel and click on it. After dragging the object we release them on the screen. It is in form of wire frame. We can shade it by pressing 5 from our key board. There are three types of tool to make the object move, rotate, and scale. This software also offers to Undo and Redo the project according to our need.

We can change the parameters of the object from modifier editor. It is there on the left side of the view port, or you can bring it by pressing key “M” from keyboard. So these are primary introduction of user interface that we use in our routine work project.