3ds Max Workflow

In this video we shall demonstrate some interesting features of 3d s max for creating vacuum cleaners. We shall also discuss about how to improve your workflow in 3d studio max. We have vacuum cleaner, camera and sky light in our scene at present.

The sky light is with dim position at present because we shall use them later on for shadow of our scene in rendering. Maybe we use I-ray because it is much faster and realistic in result and gives product type scene. The HTR over light studio is used to drag the scene in it with any image format. You drag and drop your set up in this mini dialog box and get time feed back. By loading the scene in HTR laugh light you can render the scene at high level.

HTR Laugh Light

Save the current scene position for loading it in HTR laugh light. Once you save it then you can open and drag it in to HTR laugh light. Here we shall adjust HTR setting for the scene. The effect can be scene in work space easily. If you want to create shadow for the object, then you can use the setting for this purpose also. After this necessary setting you can choose material for the selected object as here we have vacuum cleaner. The 10min video tutorial is here to guide you more in this way about quick workflow in 3d studio max.

http://www.youtube.com/watch?v=3J0IIjHy5pg