3ds Max Suite Standard 2012 Part 1

In this tutorial of 3d studio max, we are going to talk about 3Ds Max Entertainment Making Suite Standard 2012. Here you are in part 1 where we shall work for texture of our model and in next part will complete the project successfully. Here we can perform multiple tasks for workflow in 3D studio max.

If you are interested in Maya projects, then follow up the directions. As you see we are going to create helmet, therefore first of all choose material for this helmet model. We are choosing that material from slate material editor. Try to choose standard material that chooses mud box and other components. It is advantage of slate material editor that you can repurpose the textures if they are looking insufficient and rough. First start with normal map as material for your model and then just right click on this map and choose assign material to selected object.

We have another model and we can use it for the understanding of our concept. Convert the model into wireframe mode. Use UV editor for big changes with multiple tools and commands. You can use them for wonderful combination of using these commands. So those were some new things in 3ds max for workflow. So stay here and hoped to see you in next part of 3Ds Max Entertainment Market Suite Standard 2012.

Go to Next Part…..