3Ds Max – Perfect UVs by Pelt Mapping Part 2

I go in the object level of the submarine of the face to show a twisted area and please click an option from a selected menu [I choose a reversed face] and next [a selected look piled up] now. By complexity of the mesh, you may see an area being shown red every time. (It please be necessary for it is a twisted area and he / it) to be cured (a fig.) 07).

Perfect-UVs-08
Please widen Relax tool dialog box again to repair an overlapping area. Please choose [please be relaxed in the side of the center] among drop-down menu, and the – function is what kind of thing that it deletes to overlap. Please use it and I get rid of an area overlapping carefully and to use [I please be relaxed by the angle of the face] next Choice to resolve that it brings it to do stretch again has repetition and Amount value that are low at this time; there will seem to be somewhat it around 14; andPlease remember that I give you the result that and I loosen the means how the use that is that a map-making method of 0.1.Pelt depends on your ability somewhat solves distortion and was limited to you.
You must use the option [I relax square by an edge] in order that anyone finally resolves to have reversed a face. I repeat it to solve the area where there are with a low number and a problem for repetition and Amount value [applied], and please always click buttons. I will advise you to add a cashier map to your mesh and you discover it in any kind of twisted area and to be able to check it.
If there is the left distortion that it can’t be cured relaxation, I use the moving tool to move vertices by manual labor and please repair distortion. Please click [a break] from tool menu and you are flattened and choose the edge of the margin of if, anyway, I meet the some parts which seem to be an ear and the corner which it can’t be repaired (he / it) and (he / it) to separate from mesh. Need please make a suitable seam by and I choose an edge and using [a break] next. Then please use the Relax tool similarly (he / it) to solve distortion of.
You are good with tool> pack UVs if you have a complicated UV set. The talks can be seen in filling UVs easily with a fig. 08
Perfect-UVs-09
Please choose an option among drop-down menu (this is distance between a group) that and it is still more correct and achieved distance value as needed [recurrence-like packing]. Please check [please turn a meeting] and [please supplement a hole] on the top. Please wait till and I click OK and it goes well next. Please try a layout by you container manual labor from it which a result has good if you don’t do so it (a fig.09).
Perfect-UVs-10
You should finally have a perfect UV set! In the state that map-making of coordinated UV merely uses a fur method for, please give seeing in my head mesh (a fig. 10)
Perfect-UVs-07
Furthermore, please click the] button which and I navigate it in in tool >RenderUVWTemplate and dialog box to appear to submit a UV set for elaborating the feel of the stage, and rendering sets a dimension in the image that is going to be done and assumes UVW a template next.
As you looked, the map-making method of UVWUnwrapPelt is fast and completely a splendid tool making UVs easily. And I do thing that I don’t have and I export things from in 3ds max and the inside because all rises in software and to import it. When vehicle, weapon, airplane, building are cheerful, you can map an inorganic object with respect by the same method by mapping of Pelt in the same way.