3ds Max Particle Flow Tools – Box Plugin

Particle Flow Tools Operators

3ds Max Particle Flow Tools – Box 1 software is a set of Particle Flow operators designed to extend Particle Flow’s inherent capabilities. Written by the same developer who created Particle Flow, this set of tools is a testament to the openness of Particle Flow.

A few of the Particle Flow Tools operators are significantly improved extensions of the features built first into the Particle Studio, Atomizer, Glider and Spray Master plugins, while others are totally new and add amazing functionality to the 3d studio Max internal event-based particle system. Box 1 comes with 14 powerful operators that fall mostly into three different categories. Painting, Groups, and Utilities. The latest Painting tools give you the facility to paint particles onto every areas of your geometry and then have them emitted from those selected areas. You can even have particles emit by using animated color data from your emitters.

The Utilities that comes in Box 1 are not just useful, but can help keep your scripts compact and simple to manage. You can rapidly build your own preset flows outside of the standard setup to accommodate your own work-flow, and then use another operator to remove operators that are not being used within the system to better compact your flows.

The Grouping operators let you professionally select and manage different collections of particles within your flows. Take a snapshot of your particles at every point, and have new cloned particles emit from those locations, or use the new Split Group test to divide your flow based on other selections within the system. The uses for these new operators are endless.

Just look at the total list of operators that come in this collection:

  1. Shape Plus: An extension of the Shape operator in Particle Studio
  1. Particle Flow Utility: Utility for managing different aspects of Particle Flow systems.
  2. Utility: Provides access to Particle Flow Utility functions openly in Particle View
  3. Preset Flow: Create initial customizable particle systems, or add pre-defined sets of events/operators/objects into the scene
  4. Initial State: Take a snapshot of a particle system at State Time and use it to make clone particles at Emit Time
  5. Group Selection: Defines a subset of particles as selected by the operator
  6. Split Group: A test that checks if a particle belongs to a selection group as defined by a Group Selection operator
  7. Group Operator: Uses operators from an external Event to change a subset of particles
  8. Particle Paint: Helper enables you to spray particles onto the surface of objects
  9. Birth Paint: Operator generates particles by using data from a Particle Painter helper
  10. Placement Paint: Initializes position, rotation and script data by referencing a Particle Painter helper
  11. Birth Texture: Generates particles by using animated colour data from emitter objects. The operator can translate mapping from emitters to particles, and control particle scale by the texture colour
  12. Lock/Bond: Attaches particles to animated objects, with control upon position and rotation. The attachment can be flexible. The operator be able to act as a test by conditioning particle speed and acceleration and breaking off the attachment
  13. Mapping Object: Acquires mapping and sub-material index from the nearest points of a reference object and assigns the mapping values (and the index) to the particles

Please note that this plugins is currently available for purchase online from Autodesk Media and Entertainment in the United States and Canada only.

For other regions, please visit TurboSquid.

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