3ds Max Animation Part 2

In this second part of animation category in 3d studio max,

we shall explain animation feature and concept clearly on larger scale. In last part we have drawn plane with zigzag path where we are required to animate the ball on that typical path.

The path is in curly shape and it turns first to the left and then right side, so in this case it is very difficult to balance our model animation. In this scene we have created the path little bit higher, therefore the ball changes its revolving position when it is at top position. Change the plane position and then view the scene in prospective viewport and you see that due to little change in path setting, the ball moving is much changed. Finish the scene and take another example of animation with new and fresh scene setting. Draw a sphere in the top viewport, adjust the starting key frames and then choose mirror and finally apply all key frames.

Play the animation and see there is simple animation of ball forward and backward. Now we take track view help for easy animation. Select the animated area and create duplicate copy of that path. You will see that object will start moving with continuously. This was another technique of animation and we shall perform different kind of animation concept in our next procedural tutorial. So stay here and learn more.

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