3ds Max 2012 – Substance Materials

Autodesk has launched substance materials in their upcoming version of 3d studio max. These are practical supplies that create diffuse, specular, bump, and other maps all at the same time, overall It enable the user to save a lot of work through substance materials.

This illustrates a crucial concept of substance material in 3d studio max. We have also video tutorial in which it is shown to you about substance material function in 3d s max 2011. This tutorial is concerned with basic concept of substance material in 3ds max and how it works. Before starting our task, take a test render of our current setting so that you could differentiate between former and latter position. For this purpose we shall need of material editor to assign material to selected object, therefore press “M” to bring material editor with shortcut key. Select any empty slot there and then from diffuse option choose material map for output of object.

Noise and Texture Effect

This also offers you to create noise and texture effect in your scene. As much you selected the maps, all of them will connect with substance material in chain shape. Now come back to material editor and choose the relevant material, it is like a bricks structure maps; you can increase or decrease the numbers of items as well as in shape. Check all the maps affect on the object and choose that one which is more comfortable for your project. Substance materials is used in procedural material because it combines all the material at one place. Render the image again and feel the difference in image quality. Here is the video tutorial for the learners to show this concept visually.