3D Max User Interface And Viewports

In this tutorial here we are going to discuss the user interface and view port. This tutorial is specifically presenting for the new learner and beginner. The 3d max has stuff of button and tabs at his main page. All that tab and button have different type of function and task. The place where we work called User interface. There is grid on the screen. It is called prospective view. We can see its four view also.i.e. Front, top, left and right. There is main creating tool bar that is known basic feature of the 3d max.

We click any one object from there and drag it on the screen. It is in wire frame, we can shade it by pressing 5. The object also offers us to change its parameter. The change of the parameter is called Geometry. We can change it from modifier panel. There are many other tools like move, rotate and scale tool. We these option we can move them, rotate them in circular motion and scale them. Scale tool make the thing larger and smaller. If any operation that we do not want to do we can undo that with using undo button and similarly if again to do the same just click on Redo button. We can even delete or remove the object also. So, it was some basic awareness about User interface and view point.