3D Bullets Model in Max

Through this tutorial we are going to teach you how to create bullets in 3d studio max.

3D Bullets Model in Max – We have an image before which we are using for the reference image for our scene. We start from front view port and using a line creates the basic bullets drawing along with line.

Using move tool adjust its edges and further setting to make it realistic. After doing this go to modifier list and choose lathy modifier and apply it on your drawing. The bullet drawing will become completely. Adjust the actual shape and size of bullet using select and move tool to transform it successfully. The next step is to assign material to the bullet, so press “M” from keyboard and material editor will be opened in a mini window. But make sure before applying material your model is in smooth shape otherwise bring it into smooth shape. Select the edge loop and this will select all the edges and then apply chamfer. After this the bullets base will be perfect to the actual bullets shape.

Take a final render at this stage and obtaining result will be same as in reference image. You have noticed in this whole modeling tutorial that camera and object manipulation is using extremely, therefore you should have full control on both of this acts. On having control on these functions you are enabled to create fine and smooth modeling of bullet. The video tutorial is given here to compare your modeling with original one.