UVs, Normals & Color-Per-Vertex In Maya 2012

Autodesk® Maya® 3D computer animation software distributes an end-to-end creative work-flow with comprehensive tools for 3D animation, 3D modeling, visual effects, 3D rendering, plus compositing on a greatly extensible production platform. Autodesk® Maya® 2012 software distributes latest features and toolsets for previsualization and games prototyping, extended simulation capabilities, and better pipeline integration. It delivers view-port and sequencer enhancements, node-based render passes, editable motion trails, and a latest library of 80 Substance procedural textures.
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Beyond the location of vertices that define their shape, meshes can carry necessary data for software, interactive, or in-game 3D rendering. To control this, Maya 2012 offers:
• A streamlined work-flow for creative texturing—including UV conception and editing, auto-projection, interactive relaxation, layout, lattice, and smudge tools
• Multiple UV positions that support separate texture coordinates for divide texture channels
• Per-instance UV sets that enable a solitary mesh to be used to represent multiple objects, reducing scene overhead
• Multiple sets of anima-table color-per-vertex (CPV), pre-lighting, user-defined normal’s, plus normal map generation suitable for game design