Maya Training Tutorial

The purpose of this tutorial is to describe the simulation and animation techniques for the learners of Maya. We have a scene in which models are nearly adjusted and we are required to create simulation among these models. So in this way you will learn how to simulate the object in 3d scene. The scene describes such situation where we have cannon and a board as target, on the other hand a small barrel which we want to drop into drum lying below. We want to simulate in such way that if the cannon shot fire the barrel should fell into drum. In this act gravity is used for attracting force between the barrel and drum. To create gravity in our scene, first select the ground and then choose gravity level for our scene. Take a test simulation before applying gravity, when we shot the ball, it fell down but after gravity effects the result was change. It fell down due to rigid body setting. Reverse the animation pointer at its former place. The ball hits any one edges therefore it drags away. Adjust the initial velocity into minus figure and check out the result. It is still far away from the target level. It requires many techniques to adjust whole apparatus for final simulation. Increase the key frames number at the time of smooth simulation. After doing its adjustment, then play the final animation and you will see that cannon ball hit the target in quick time and in result of the barrel fell down into drum.