Modeling a Poly Puppy in Maya 4


In this tutorial we will model a puppy with Poly
Here is step by step Hand-on Excercise

Let’s finish this lengthy work.

We have done almost the main frame of our 3d object. Just after finishing the back leg, our main model will be ready.
36. Move and rotate the faces and vertices of the puppy’s body.
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When you have done the rounded shape of back leg and fit it into the body of puppy, your main frame is ready. Now you can mirror the geometry.
37. Select the body of puppy
38. Go to the Mesh Menu > Mirror Geometry
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39. Select one leg and repeat step No.38 and then Select the second leg and repeat step No.38
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40. Now you need to merge edges of the legs to the body. But it is not necessary for this lesson. For this lesson you just need to move the vertices of mouth as you moved in previous steps and then you will smooth the whole object. That’s it.
When you combine and merge the edges one by one to the body you will get a single object.
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You still to enhance the object. And when you have done, you will add eyes, ears mouth and whatsoever is necessary for the object.
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This lesson was your travel to the polygonal modeling in Maya. In next lessons you will learn how to perfect a real 3d model. See the image below.