Modeling volleyball with Polygons in Maya 3D Software Part 2

Here you will learn how to model 3d volley ball model with polygon 3d modeling tool and commands in 3d modeling and animation software Autodesk Maya. Polygon 3d modeling is simple and classic 3d modeling way most of the 3d modeling works is actually done with polygon 3d modeling in 3d computer graphic. When you are in Maya then Maya provide you complete sets of all the most advance tools and commands in 3d polygonal modeling, there is complete menus set having options like Mesh, Edit Mesh and polygon etc. in Polygon menus set. Moreover when you are modeling a polygon surface model and right click on object you get different commands which enables you to edit and modify the elements of the polygon i.e. face, edge and vertex. Where as in NURBS you get control vertex, Edit point and Isopalm etc. which are part of curves and curve surfaces. Here we have a very smooth polygonal surface model which you will model in to volley ball if you are new then watch part 1 first and then move on to this.
Modeling volleyball with Polygons in Maya

    Steps:

  1. Select all the three pieces and in the ‘Mesh’ menu click on the combine tool to combine them.
  2. Open the duplicate special option box from the edit menus, put value of 90 in the Rotate-x and value of -90 in the Rotate-y box and then put value of copies as 3, hit duplicate.
  3. Go to duplicate special again and this time put 90 value in both x and y and hit duplicate.
  4. Now select the top part, go to duplicate special and then put value of 90 in rotate x and -90 in the y and then copies as 1. hit duplicate to see the result.
  5. Now select all the mesh and in the Mesh menus click on the Combine tool.
  6. Right click on the object in the assign new material select Lambert and then change the color to white from attribute editor.
  7. In this way your 3d model of the volley ball is ready.