Maya Character Modeling: Female Torso pt. 3

Part 3 of 7 of this series by Andrew Klein (www.andrewklein.net) examines how to create a second contour using the create polygon tool, how to combine the two into one mesh, and fix the resulting normals orientation. Then the tutorial goes further to start using the append polygon tool to fill in the gaps between the contours across the chest and stomach.

Female-Torso-pt. 3