Maya Character Modeling: Female Torso pt. 2

In part 2 of 7, Andrew Klein (www.andrewklein.net) edits the color of the base template for better visibilty, then uses the create polygon tool to make the first contour of the form. By extruding edges and then creating a duplicate instance, the first row of faces along the centerline of the model is created.


Female-Torso-pt. 2